If I have a '% damage taken gained as mana' mod on a piece of my gear, does it apply before or after the '% damage taken from mana' mod? say I have 3000 HP and 100 mana, 5% damage taken gained as mana and 30% damage taken from mana if I get hit by a 200 damage attack at the end I would be left with 50 mana and 2860 HP Here's where it gets confusing: if I get hit by a 2000 damage attack, at the end would I be left with 100 mana and 1100 HP (mana damage taken, then mana returned to me) or would I be left with 0 mana and 1100 HP (mana returned to me, then mana damage taken) or do they get applied simultaniously? aka 30% damage converted to mana but you only actually take 25%. Last edited by demivion on Mar 10, 2014, 8:12:58 PM | Posted by demivion on Mar 10, 2014, 8:11:36 PM |
bump, anyone know? | Posted by demivion on Mar 11, 2014, 2:19:28 PM |
3k hp 100 mana 5% damage taken gained as mana 30% damage taken from mana hit with 2k damage 30% from 2k = 600 but you only have 100 mana -> remaining damage done is 1900 5% from 1900 = 95 would mean you end with 1100/3000 hp and 95/100 mana i belive thats whats gona happen since you have to take the damage for the mana gain to set in | Posted by SunChaos on Mar 11, 2014, 2:42:54 PM |
I would really like to know this as well, though if I had to guess, I'd assume the Mana Gained occurs BEFORE the Damage Taken as Mana, effectively making those mods not synergize [the way we would hope they do.] :S Anyone have confirmation? IGN: Heavenly_Tribulation Send me a PM on here, I check it all the time :) | Posted by on Mar 12, 2014, 6:22:55 PM |
Damage taken propably refers to damage to you without considering what that damage drains. So if you take a 2k Hit with MoM and have only 200 Mana that would happen: a) you gain the mana before MoM 2k Hit means 600 on Mana and 1400 on Life. It is 2k Damage so 5% of this means 100 Mana gained. Since you now have 300 Mana you take 1700 damage on Life and 300 on Mana, since you only have 300 Mana. b) MoM comes before you gain the mana. The hit is still divided in 600 on Mana and 1400 on Life. Since you only have 200 Mana you take 1800 damage on life and 200 on Mana. After that you get 100 Mana back because you get 5% of damage taken as mana. Considering that you have to take the hit first I guess it is b). Since you normally don't only take one hit they still synergize well and it also means that MoM can't make you OOM. Last edited by Emphasy on Mar 12, 2014, 7:12:37 PM | Posted by Emphasy on Mar 12, 2014, 7:11:23 PM |
' for sure I know that the 2nd part is not true. Mana is returned to you based on the damage of the hit, regardless of how much of that Damage is life vs mana damage because it doesn't specify life damage. Would love dev confirmation but in the absense of that, is there anyone reading this right now that has cloak of defiance and the mindspiral helmet to test? just use an aura to give you low mana, then get hit by a big enough hit to drain your mana to 0 in one hit. If you end up with 0 mana then the mana is returned to you before MoM. If you end up with some mana left over no matter how hard you got hit then mana return takes place after MoM IGN: OldManBalls (Warbands) | Posted by demivion on Mar 12, 2014, 9:53:11 PM |
'% damage taken gained as mana' occurs just before the damage taken is subtracted from ES/mana/life. If you're on full mana, it will do nothing, but if you're on no mana, you'll gain it just in time for mind over matter or similar to use that to absorb some damage before life. | Posted by Mark_GGG on Mar 13, 2014, 5:35:07 AM |
' A little confused. So you meant firstly I will gain some mana from '% damage taken gained as mana' and then the mana will be subtracted by MOM? or the reverse sequence? | Posted by emersonxsu on Apr 1, 2014, 7:58:24 PM |
' Yes. IGN: Heavenly_Tribulation Send me a PM on here, I check it all the time :) | Posted by on Apr 1, 2014, 10:10:34 PM |
Just short question to clarify Mana gain after or prior any reductions? | Posted by Radonegskyprotiv on Aug 28, 2015, 6:05:05 PM |
' 'So, from my point of view: 'make reservation costs less mana intensive' - nope, or did I miss smth? 'Enlighten becomes a much more desirable support' - nope, 'a little'<>'much'. It became much more valuable though; maybe that's what it was supposed to mean. 'Reduced Mana <becomes> a better choice for reducing skill mana costs' - nope, if you need reduced cost you get it on the tree and use some dmg/leech/pen/whatever support in that red slot (I'm sure there are some builds that use it but is their number higher than before? srsly very much doubt it) edit or you just slap BM in there, problem solved And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much. Last edited by silumit on Feb 24, 2016, 10:28:27 AM | Posted by silumit on Feb 24, 2016, 5:26:57 AM |
The announcement is confusing. Reduced mana doesn't affect mana reservation, but he is talking as if it does currently. Wtf? | Posted by Taeryanor on Feb 24, 2016, 7:33:33 AM |
' This announcement is almost a year old. | Posted by on Feb 24, 2016, 8:17:31 AM |
' well it wouldn't give you options, not really, because RM is much more mana reservation than enlighten. lvl 1 reduced mana = 25% reduced mana lvl 4 enlighten = 88% mana multiplier having RM work again with auras would make enlighten pretty much useless again. | Posted by on Feb 24, 2016, 2:06:24 PM |
' On its own, yes. Then you stack them. | Posted by Hemmingfish on Feb 26, 2016, 4:47:40 AM |
' Precisely. But not just that. For casuals who wants to run many auras RM will be just fine, for hardcore players who wants to dedicate i.e. 6l to auras they just add enlighten. Now we only have the (not at full potential) hardcore version, that ain't healthy | Posted by Augillac on Feb 27, 2016, 7:51:33 PM |
RM with aura - melee problem solve(grace+iron reflex, and you don't drop hatred/etc) | Posted by availablex on Feb 28, 2016, 7:32:35 AM |