Condition | Chance of Page Turning |
---|---|
Caster employing a spell usable by own class and level | 10% |
Caster employing a spell not usable by own class and level | 20% |
Nonspellcaster employing divine spell | 25% |
Nonspellcaster employing arcane spell | 30% |
Plaque | Tarot Card | Playing Card | Summary of Effect |
---|---|---|---|
Balance | XI. Justice | Two of spades | Change alignment instantly. |
Comet | Two of swords | Two of diamonds | Defeat the next monster you meet to gain one level. |
Donjon | Four of swords | Ace of spades | You are imprisoned. |
Euryale | Ten of swords | Queen of spades | -1 penalty on all saving throws henceforth. |
The Fates | Three of cups | Ace of hearts | Avoid any situation you choose . . . once. |
Flames | XV. The Devil | Queen of clubs | Enmity between you and an outsider. |
Fool | 0. The Fool | Joker (with trademark) | Lose 10,000 experience points and you must draw again. |
Gem | Seven of cups | Two of hearts | Gain your choice of twenty-five pieces of jewelry or fifty gems. |
Idiot | Two of pentacles | Two of clubs | Lose Intelligence (permanent drain). You may draw again. |
Jester | XII. The Hanged Man | Joker (without trademark) | Gain 10,000 XP or two more draws from the deck. |
Key | V. The Hierophant | Queen of hearts | Gain a major magic weapon. |
Knight | Page of swords | Jack of hearts | Gain the service of a 4th-level fighter. |
Moon | XVIII. The Moon | Queen of diamonds | You are granted 1d4 wishes. |
Rogue | Five of swords | Jack of spades | One of your friends turns against you. |
Ruin | XVI. The Tower | King of spades | Immediately lose all wealth and real property. |
Skull | XIII. Death | Jack of clubs | Defeat dread wraith or be forever destroyed. |
Star | XVII. The Star | Jack of diamonds | Immediately gain a +2 inherent bonus to one ability score. |
Sun | XIX. The Sun | King of diamonds | Gain beneficial medium wondrous item and 50,000 XP. |
Talons | Queen of pentacles | Ace of clubs | All magic items you possess disappear permanently. |
Throne | Four of staves | King of hearts | Gain a +6 bonus on Diplomacy checks plus a small keep. |
Vizier | IX. The Hermit | Ace of diamonds | Know the answer to your next dilemma. |
The Void | Eight of swords | King of clubs | Body functions, but soul is trapped elsewhere. |
Distance from Origin | Damage |
---|---|
10 ft. away or closer | 8 × the number of charges in the staff |
11 to 20 ft. away | 6 × the number of charges in the staff |
21 to 30 ft. away | 4 × the number of charges in the staff |
Distance from Origin | Damage |
---|---|
10 ft. away or closer | 8 × the number of charges in the staff |
11 to 20 ft. away | 6 × the number of charges in the staff |
21 to 30 ft. away | 4 × the number of charges in the staff |
d100 | Effect |
---|---|
01–05 | You cast slow. |
06–10 | You cast faerie fire. |
11–15 | You are stunned until the start of your next turn, believing something awesome just happened. |
16–20 | You cast gust of wind. |
21–25 | You cast detect thoughts on the target you chose. If you didn’t target a creature, you instead take 1d6 psychic damage. |
26–30 | You cast stinking cloud. |
31–33 | Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn. |
34–36 | An animal appears in the unoccupied space nearest the target. The animal isn’t under your control and acts as it normally would. Roll a d100 to determine which animal appears. On a 01–25, a rhinoceros appears; on a 26–50, an elephant appears; and on a 51–100, a rat appears. |
37–46 | You cast lightning bolt. |
47–49 | A cloud of 600 oversized butterflies fills a 30-foot-radius centered on the target. The area becomes heavily obscured. The butterflies remain for 10 minutes. |
50–53 | You enlarge the target as if you had cast enlarge/reduce. If the target can’t be affected by that spell, or if you didn’t target a creature, you become the target. |
54–58 | You cast darkness. |
59–62 | Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. |
63–65 | An object of the GM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. |
66–69 | You shrink yourself as if you had cast enlarge/reduce on yourself. |
70–79 | You cast fireball. |
80–84 | You cast invisibility on yourself. 85–87 Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours. |
88–90 | A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand’s tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. |
91–95 | A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
96–97 | The target’s skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected. |
98–00 | If you targeted a creature, it must make a DC 15 Constitution saving throw. If you didn’t target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly petrified. On any other failed save, the target is restrained and begins to turn to stone. While restrained in this way, the target must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the target is freed by the greater restoration spell or similar magic. |